Please use this identifier to cite or link to this item: http://ir.juit.ac.in:8080/jspui/jspui/handle/123456789/9858
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dc.contributor.authorMishra, Kuldeep-
dc.contributor.authorKumar, Yugal [Guided by]-
dc.date.accessioned2023-09-04T05:29:00Z-
dc.date.available2023-09-04T05:29:00Z-
dc.date.issued2023-
dc.identifier.urihttp://ir.juit.ac.in:8080/jspui/jspui/handle/123456789/9858-
dc.descriptionEnrolment No. 191263en_US
dc.description.abstractCricket is played in almost every corner of India, whether it be rural or urban, and is favored by both young and elderly people. Unlike any other sport, it connects billions of people in India. The media frequently covers cricket. The stakes are high in terms of both money and fame. Technology has changed the game significantly over the past few years. With streaming media, competitions, accessible live cricket viewing on mobile devices, and more, audiences are spoiled for choiceen_US
dc.language.isoen_USen_US
dc.publisherJaypee University of Information Technology, Solan, H.P.en_US
dc.subjectMachine learningen_US
dc.subjectDeep learningen_US
dc.subjectWorld Health Organizationen_US
dc.subjectHyperspectral imagingen_US
dc.titleCrick-ITen_US
dc.typeProject Reporten_US
Appears in Collections:B.Tech. Project Reports

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