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Full metadata record
DC Field | Value | Language |
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dc.contributor.author | Marwah, Nitish | - |
dc.contributor.author | Gupta, Punit[Guided by] | - |
dc.date.accessioned | 2022-10-17T04:43:16Z | - |
dc.date.available | 2022-10-17T04:43:16Z | - |
dc.date.issued | 2014 | - |
dc.identifier.uri | http://ir.juit.ac.in:8080/jspui/jspui/handle/123456789/7839 | - |
dc.description.abstract | Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Merchlar's mobile game Get On Target uses a trigger image as fiduciary marker Augmented reality allows gamers to experience digital game play in a real world environment. In the last 10 years there has been a lot of improvements of technology, resulting in better movement detection and the possibility for the Wii to exist, but also direct detection of the players movements. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Jaypee University of Information Technology, Solan, H.P. | en_US |
dc.subject | Image Augementation | en_US |
dc.subject | Augementation | en_US |
dc.subject | Augmented reality | en_US |
dc.title | Image Augementation | en_US |
dc.type | Project Report | en_US |
Appears in Collections: | B.Tech. Project Reports |
Files in This Item:
File | Description | Size | Format | |
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Image Augementation.pdf | 621.27 kB | Adobe PDF | View/Open |
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